Cyberpunk 2077

V Sitting Next to Johnny Silverhand
V Sitting Next to Johnny Silverhand

The much anticipated Cyberpunk 2077, after delays, was finally released in December of 2020. I probably wouldn’t have purchased this game at launch if it wasn’t for the fact I found a pre-order deal for $45. With the low price, I had fewer regrets as I entered a world of stunning yet demanding graphics, rich story and endless game bugs. Only one glitch I encountered affected game progression, and it was already patched in an update I had put off. At first the bugs were just hilarious, and usually they made the game play easier. Yet as I progressed, they became increasingly distracting. It’s a shame because the world building was so meticulously constructed, the voice acting was high grade and the story above par for a video game. It’s tragic that all the artists, writers and animators made such amazing assets that were overshadowed by a tragically horrific game engine. Cyberpunk 2077 is a game that brought to life a genre that I’ve always enjoyed, yet it honestly should have targeted at least six months of additional development.

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Spider-Man: Miles Morales

Spider-Man Miles Morales

I really enjoyed playing the first Spider-Man for the Play Station 4. The controls were fluid, the graphics stunning and the gameplay felt like you were in the universe of the comic books, filled with high paced action and campy dialog. I was looking forward to its sequel as a launch title for the Play Station 5. Spider-Man: Miles Morales has the same fast paced gameplay as its predecessor. However, the story was not as well constructed. There were many elements that felt like they were pandering to our current political culture, some dialog made me cringe, and the game was considerably shorter than the original. Still, the mechanics drew me in, the graphics were beautiful and the missions were challenging. I enjoyed playing it, although it did mostly feel like a set of expansions to the original with no truly noticeable changes.

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Final Fantasy VII Remake

Cloud Swinging His Blade and Leveling Up

The original Final Fantasy VII is one of my favorite games of all times. It came out in the 90s while I was in high school, and my best friend and I were both playing the PC version with our, state of the art, Voodoo2 graphics cards. Another friend, who was a long time fan of the Final Fantasy series, saved up to buy a PlayStation just for FF7. The gameplay featured turn based RPG elements, along with exploration, magic and storytelling. With it’s 3D graphics overlayed on pre-rendered backgrounds, full motion video, and addictive combat system, it was an iconic game of the era. The remake, developed over two decades later, uses a more fast paced combat system. It retains many of the story elements of the original, enhances the original music score, and develops many of the same iconic characters. Yet it also adds some new faces, and draws out the first eight to ten hours of the original game into a forty-hour story of its own. Although enjoyable, it won’t be as accessible as the original to as large an audience.

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